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Year

18

Day

301

Time

10: 32: 43

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Concussion Missile Launchers
  • Damage Type: Explosive (H)
  • Firepower: 40
  • Maximum Hits: 3
  • Minimum Damage: 40
  • Maximum Damage: 40
  • Minimum Range: 0
  • Maximum Range: 2
  • Tracking: 6
Concussion-grenade launchers
  • Damage Type: Explosive (H)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 35
  • Maximum Damage: 40
  • Minimum Range: 0
  • Maximum Range: 0
Heavy Blaster
  • Damage Type: Energy (P)
  • Firepower: 15
  • Maximum Hits: 5
  • Minimum Damage: 6
  • Maximum Damage: 10
  • Minimum Range: 0
  • Maximum Range: 5
Heavy blasters
  • Damage Type: Energy (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 30
  • Maximum Damage: 35
  • Minimum Range: 0
  • Maximum Range: 2
Heavy Laser
  • Damage Type: Energy (H)
  • Firepower: 10
  • Maximum Hits: 3
  • Minimum Damage: 10
  • Maximum Damage: 10
  • Minimum Range: 0
  • Maximum Range: 2
  • Tracking: 4
Ion Batteries
  • Damage Type: Ionic (H)
  • Firepower: 60
  • Maximum Hits: 3
  • Minimum Damage: 50
  • Maximum Damage: 60
  • Minimum Range: 0
  • Maximum Range: 3
  • Tracking: 1
Ion Cannons
  • Damage Type: Ionic (H)
  • Firepower: 20
  • Maximum Hits: 2
  • Minimum Damage: 20
  • Maximum Damage: 20
  • Minimum Range: 0
  • Maximum Range: 2
  • Tracking: 3
Light Blaster
  • Damage Type: Energy (P)
  • Firepower: 5
  • Maximum Hits: 5
  • Minimum Damage: 3
  • Maximum Damage: 5
  • Minimum Range: 0
  • Maximum Range: 5
Medium Blaster
  • Damage Type: Energy (P)
  • Firepower: 11
  • Maximum Hits: 4
  • Minimum Damage: 6
  • Maximum Damage: 10
  • Minimum Range: 0
  • Maximum Range: 5
Medium lasers
  • Damage Type: Energy (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 30
  • Maximum Damage: 40
  • Minimum Range: 0
  • Maximum Range: 1
Proton Bomb
  • Damage Type: Explosive (P)
  • Firepower: 80
  • Maximum Hits: 1
  • Minimum Damage: 80
  • Maximum Damage: 80
  • Minimum Range: 0
  • Maximum Range: 2
  • Tracking: 1
Proton-Torpedo Launchers
  • Damage Type: Explosive (P)
  • Firepower: 60
  • Maximum Hits: 2
  • Minimum Damage: 60
  • Maximum Damage: 60
  • Minimum Range: 0
  • Maximum Range: 4
  • Tracking: 1
Quad Lasers
  • Damage Type: Energy (H)
  • Firepower: 20
  • Maximum Hits: 3
  • Minimum Damage: 20
  • Maximum Damage: 20
  • Minimum Range: 0
  • Maximum Range: 2
  • Tracking: 5
Space Bomb Launcher
  • Damage Type: Ionic (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 150
  • Maximum Damage: 150
  • Minimum Range: 0
  • Maximum Range: 0
Torpedo Launchers
  • Damage Type: Explosive (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 100
  • Maximum Damage: 150
  • Minimum Range: 0
  • Maximum Range: 4
Tractor Beams
  • Damage Type: Physical (P)
  • Firepower: 1
  • Maximum Hits: 3
  • Minimum Damage: 1
  • Maximum Damage: 2
  • Minimum Range: 0
  • Maximum Range: 0
Turbolaser Battery
  • Damage Type: Energy (H)
  • Firepower: 60
  • Maximum Hits: 3
  • Minimum Damage: 480
  • Maximum Damage: 480
  • Minimum Range: 0
  • Maximum Range: 3
  • Tracking: 1
Turbolasers
  • Damage Type: Energy (H)
  • Firepower: 25
  • Maximum Hits: 3
  • Minimum Damage: 60
  • Maximum Damage: 60
  • Minimum Range: 0
  • Maximum Range: 3
  • Tracking: 1
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