The amount of HP that a character and NPCs have is dependent on several factors. These factors are listed below:
The amount will be corrected according to the race multiplier, rounded up to the nearest whole number.
The equations for HP of characters and NPCs are as follows:
The amount of HP that a creature has is dependent on several factors. These factors are listed below:
Creatures use a different equation for HP. This equation is as follows:
|% of Max HP||Status|
If you are conscious (HP > 0), you naturally regain HP without visiting hospitals or using other equipment via the equation:
HP Regained / day = round(Maximum HP * .1)
If you are unconscious, then your body is totally unable to regain any HP and other medical methods will need to be applied. Any player can add an unconscious player to their party, and a Bacta Tank can be used to heal them above 0 HP.
Two variables track your character's progress in the game, called LEVEL and EXPERIENCE. All new characters start at LEVEL = 1 and EXPERIENCE = 0. Experience points will be earned by performing usual actions like moving, travelling, construction, etc. The XP bar in the right hand menu represents your character's progression to the next XP level. As a player increases in EXPERIENCE, the LEVEL is increased according to the following table:
|n||1000 x (n-1) x n / 2|
Levels above 8 are handled using the same pattern (refer to the formula for level n). With each increase in level, (2 * (Strength + Race Multiplier)) points are added to the character's HP.
When you go up through levels, you will get more chances to become Force-sensitive. On levels 6, 11, 16, etc., you will get a chance to get the Force based on your Race Force Probability (RFP):
Gand RFP = 6%
At level 6, total RFP = 6 + ((6 - 1) / 5) * (6 / 2) = 9%
At level 11, total RFP = 6 + ((11 - 1) / 5) * (6 / 2) = 12%
Also, characters gain an additional unassigned skill point with each level. Using these points, you will be able to improve your skills and upgrade your character.
Each time you reach your next XP level, your HP is automatically re-calculated and reset to its maximum.
When a character reaches 1 HP by any means, they are stunned for a limited time. They will recover but in the meantime they are unable to move, fight, or manage most actions. Currently the only way to recover is to wait out the timer.
The stun timer will act as a fire delay just as ground combat (see ground combat rules for more details). The delay is 36000 seconds.
After death you must wait 3 weeks before being able to rejoin as a playing character. During the "death wait", the only Darkness abilities available will be to view CPs and send DMs. After three weeks when you login to Darkness or the members page a 'change name' box will prompt to select a new name. The name of a dead character will not be reusable, so a new character name will have to be selected.
The "recruitment liaison" is not the third in command of a faction and leadership of the faction will fall as described above.
As soon as your character dies you can go to the Character page and select the new handle you wish to use. This handle needs to be approved by an admin before you can create your character. If you change your mind you may submit other handles for approval right up until you create your new character.
Since your new character has no relation to your old character (the server does not recognize family relations, even if you choose to roleplay as the family member of your old character), your old character's assets cannot be returned to you. You are not allowed to make a will of any sort that would result in your new character getting your old character's items. However, you can purchase your assets back from characters at the current market price. Furthermore, you are not allowed to reclaim a server-defined faction related position (leader or 2ic), or to be given the title or responsibility of those roles, although you are permitted to rejoin your previous faction. Violations of the these rules will be punished on a case-by-case basis by the Star Wars Combine Administration.