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Her bewbs are fine
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Combat has been released....
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Dlarr for SimMaster!!!
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*blink* *blink*
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tesyting testing
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Her bewbs are fine
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Combat has been released....
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ftyrdty try drthgdrt hrsth drthvrdt dstydrt sth
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 | Mayday, mayday, we are syncing, we are syncing!
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What are we syncing about? Combat! Well, the first step towards combat. It's a small step for me, but a gigant leap for SWC! It's like finding water on Mars. You know there's something there, but you can't really confirm anything's alive. Just like here at the Dev Meeting.
Did that get your attention? I hope so!
We at DevCon2010 are still working hard(ly?) day and night without break. Ok, that's not exactly true. We've had plenty of Fish the last days and some fine Belgian beer. Yesterday it was a dark one, today a blonde. We're expecting a redhead tomorrow, so cross your fingers! The alcohol actually loosens up Clarr and Khan, we're getting a lot of laughter from them (we aren't sure if that's a good thing or a bad thing though, they have started throwing around unit tests!). The Art Monkeys created some beautiful images today and we've greatly reduced the amoung of feces they're throwing around, but that's most likely due to us no longer feeding them.
Instead of a Redhead, we got some awesome German beer today, though the Aussies apparently didn't like it. Interestingly, they've been chugging it down one after the other so far, so it can't be as bad as they claim.
Either way, we've actually moved some of the stuff from the development server to this one so you can enjoy it with us:
Features
- Reloading personal and mounted (i.e. ship/station/vehicle/facility) weapons. Explosive ammunition has had their RM requirements updated
- Added a sort by Uses option to Items Inventory to allow Cargo Containers to be sorted by the number of products left in them. (Bug 4176)
- Auto-payment for NPCs
- Automatic delay between 7-31 days for assets going to the NPC market
- New SimNews script to display different categories
Bug Fixes & Tweaks
- You may now only launch escape pods from rooms on the outside edge of a ship or space station.
- Fixed a bug where ships being piloted by characters who died were stuck in a semi-piloted state that would block travel for everyone.
- Fixed a bug in getting the active member count of factions that was blocking the daily jobs.
- Fixed a bug where characters were randomly appearing in privileges lists with no privileges. (Bug 4171)
- Fixed a bug allowing people to view faction owned tags without the correct privileges. (Create, Rename, Delete)
- Fixed admin tool managing top sites for CPs.
- Fixed bug where people kicked from a ship in a docking bay would end up in the entrance room. Now they end up in the docking bay. (Bug 169)
- All sheep have been removed from the Sim News (Bug 4414).
- Fixed bug causing hidden Force facet bonuses to show in certain places.
- Fixed bug where installing/breaking locks didn't take Force bonus into account.
- Fixed bug where FP regeneration used a base of 1 instead of 5
- SWC Banner Exchange management almost completely fixed (all major features work)
Maintenance & QA
- Wrote a scad of unit tests for killing characters, gravity wells and a bunch of other features.
- Wrote a unit tests (construction, station construction, ...) for features that caught a number of bugs.
- Harmonized the weapons back-end system between items and other entities, including DB issues
- Updated Admin tool to handle the updated weapon system.
- Fixed several notices related to errors when having no character or no location.
- Fixed several notices related to errors when recycling.
- updated admin tool to allow assigning available ammo to weapons
- updated contact us page
Rules Updates
- reloading rules have been added to the Weapons rules page
Artwork
- New Comic
- Hapan System (ID: 206)
- Lorell System (ID: 205)
- Alsace System (ID: 202)
- Abaem System (ID: 201)
- Charu System (ID: 275)
- Rebo System (ID: 271)
- Varn System (ID: 366)
- Mathonore System (ID: 207)
- Arxian System (ID: 203)
- Tirsa System (ID: 273)
- Dreema System (ID: 270)
- Zukan System (ID: 274)
- Sion System (ID: 272)
- Rii System (ID: 364)
- Sarr System (ID: 276
- Zaa System (ID: 368)
Descriptions
- Trading 1
See you soon(tm) |
|
 | Mayday, mayday, we are syncing, we are syncing!
------
What are we syncing about? Combat! Well, the first step towards combat. It's a small step for me, but a gigant leap for SWC! It's like finding water on Mars. You know there's something there, but you can't really confirm anything's alive. Just like here at the Dev Meeting.
Did that get your attention? I hope so!
We at DevCon2010 are still working hard(ly?) day and night without break. Ok, that's not exactly true. We've had plenty of Fish the last days and some fine Belgian beer. Yesterday it was a dark one, today a blonde. We're expecting a redhead tomorrow, so cross your fingers! The alcohol actually loosens up Clarr and Khan, we're getting a lot of laughter from them (we aren't sure if that's a good thing or a bad thing though, they have started throwing around unit tests!). The Art Monkeys created some beautiful images today and we've greatly reduced the amoung of feces they're throwing around, but that's most likely due to us no longer feeding them.
Instead of a Redhead, we got some awesome German beer today, though the Aussies apparently didn't like it. Interestingly, they've been chugging it down one after the other so far, so it can't be as bad as they claim.
Either way, we've actually moved some of the stuff from the development server to this one so you can enjoy it with us:
Features
- Reloading personal and mounted (i.e. ship/station/vehicle/facility) weapons. Explosive ammunition has had their RM requirements updated
- Added a sort by Uses option to Items Inventory to allow Cargo Containers to be sorted by the number of products left in them. (Bug 4176)
- Auto-payment for NPCs
- Automatic delay between 7-31 days for assets going to the NPC market
- New SimNews script to display different categories
Bug Fixes & Tweaks
- You may now only launch escape pods from rooms on the outside edge of a ship or space station.
- Fixed a bug where ships being piloted by characters who died were stuck in a semi-piloted state that would block travel for everyone.
- Fixed a bug in getting the active member count of factions that was blocking the daily jobs.
- Fixed a bug where characters were randomly appearing in privileges lists with no privileges. (Bug 4171)
- Fixed a bug allowing people to view faction owned tags without the correct privileges. (Create, Rename, Delete)
- Fixed admin tool managing top sites for CPs.
- Fixed bug where people kicked from a ship in a docking bay would end up in the entrance room. Now they end up in the docking bay. (Bug 169)
- All sheep have been removed from the Sim News (Bug 4414).
- Fixed bug causing hidden Force facet bonuses to show in certain places.
- Fixed bug where installing/breaking locks didn't take Force bonus into account.
- Fixed bug where FP regeneration used a base of 1 instead of 5
- SWC Banner Exchange management almost completely fixed (all major features work)
Maintenance & QA
- Wrote a scad of unit tests for killing characters, gravity wells and a bunch of other features.
- Wrote a unit tests (construction, station construction, ...) for features that caught a number of bugs.
- Harmonized the weapons back-end system between items and other entities, including DB issues
- Updated Admin tool to handle the updated weapon system.
- Fixed several notices related to errors when having no character or no location.
- Fixed several notices related to errors when recycling.
- updated admin tool to allow assigning available ammo to weapons
- updated contact us page
Rules Updates
- reloading rules have been added to the Weapons rules page
Artwork
- New Comic
- Hapan System (ID: 206)
- Lorell System (ID: 205)
- Alsace System (ID: 202)
- Abaem System (ID: 201)
- Charu System (ID: 275)
- Rebo System (ID: 271)
- Varn System (ID: 366)
- Mathonore System (ID: 207)
- Arxian System (ID: 203)
- Tirsa System (ID: 273)
- Dreema System (ID: 270)
- Zukan System (ID: 274)
- Sion System (ID: 272)
- Rii System (ID: 364)
- Sarr System (ID: 276
- Zaa System (ID: 368)
Descriptions
- Trading 1
See you soon(tm) |
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 | "A weapon they are. Obey orders without question for good or ill. For now they code for us. Who is to say what the future holds?
-- Sim Master Veynom answering questions about Codetroopers.
We have received confirmation that the bulk of our troops successfully took ground in Berlin. The meeting will start tomorrow as everything is proceeding as we have foreseen. |
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 | While writing these lines, our Aussie team (Sin Jade aka Zhao, Khan, BlackKnight, Clarr Solo) is packed up and sitting inside the plane, crossing half the world to get locked into a dark room for a full week of coding and misery. You will have understood that the SWC 2010 Dev Meeting is about to start. The official kick-off is planned for Saturday the 6 (evening, CET time) with the annual presentation concerning the State f the Combine. Stay tuned as regular news will be posted. |
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 | StarWarsCombine! The Facebook of Star Wars fans! Well, not quite, but you know you want to meet some of these folks.
There are a few conventions out there, like ComicCon and Dragon Con to name a few, but they are kinda huge. All those Trekkies and Tweener Tiwlight fans (I <3 Edward!) walking around aimlessly. The 50 year old Klingon that smells like the real thing. The cardboard, spray painted Master Chief, and the uber 501st Elite staring each other down in the Convention halls. Where are all the SWCers? They are they, like ninjas in the shadows.
So lets get them ninja's out of the closets! er.... yeah, I meant, go check out the SWC Convention Forum.
As of now, I see a big meetup in NYC, another in the SeaTac area, and Jedi Con in Germany. Its a great way to meet fellow combiners, and others in the scifi/fantasy genres. Heck, someone makes a WashDC area one, I'll show you how to kill a kitten!
If you would like to tell or show us what you can do for the SWC at a major convention, please email myself or pr@swcombine.com. We would love all the attention to the website, as it helps us grow more and more. Plus, we then get more kittens that way!
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Seriously, Factions, comon man! Get you stuff together quickly. Im giving a week to fix and pay fine or they are doubled. Then 5 days after that, still nothing, then its tripled. After that I start making up numbers, and you don't want that, Im two halves nuts, and three eighths crazy. I'll make up things!
Here's the link to the fines page and descriptions for all you factions in trouble. I'm sending out the CPs to the people that reported them. Reward goes to the first person on the list to report, not to everyone that reported. Veynom would be poor that way.
Any questions or comments please feel free to DM or email me avid@swcombine.com
I'd like to thank Helena Gladio for her help in this. This was a bit of an experiment taking in a player and letting them see what the Asims do. She did an excellent job helping me out, and I look forward to working with her again.
Edit: Fines Payment can go to Darkness, and send me DM that it is fixed.
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Gonna start up the multi-hunter 2010 GT version soon, just giving out fair warning. And speaking of fair warning....
Faction Checks! Thats right! Shaking in your boots! Im going through that wonderful automated list in the next couple of days, so players, here's your chance to make some CPs. You know you have wanted to stick it to your own boss for making you prospect that 20x20, or the enemy has cooler ships than your faction, so go out there, find the errors, and post on the link. Easy as that! We punish the factions and you get the payout! We're Crrrrazy!
Oh, and just because I'm a great guy, I'm also going through all the faction sites personally. As I asked previously to all faction leaders, asking about previous characters is not allowed of your recruits, and I will be penalizing those websites.
EDIT: I'd like to apologize to the website owners and faction about the example from before. I did not recall that I had an extensive conversation with their webmaster at the time of incident. Coincidentally, we both remembered the convo, but our HDDs were erased with the convo. I retract what I had up, and apologize whole-heartedly if they felt singled out or attacked in any nature.
Remember, only you can prevent faction dissolution. |
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